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Shadow of the Colossus

Der erste Gegner in Shadow of the Colossus

Das Dromenon des digitalen Spiels. Zur Simulation von Tätigkeit und Selbsttätigkeitserfahrungen

15. Februar 2022 ·
“The game experience is [...] halfway between living life and watching a movie.”1 (Marie-Laure Ryan, Avatars of Story) Shadow of the Colossus und die virtuellen Erfahrungsräume des Computerspiels In einem Review zum 2005 erschienenen Shadow of the Colossus verweist der Wiener HCI-Forscher Peter Purgathofer gleich zu Beginn auf eine Rede...
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A Short Theory of Ecocritical Metagames: Shadow of the Colossus and Everything

28. Februar 2018 ·
Metafiction Metafiction in general is “fiction about fiction – that is, fiction that includes within itself a commentary on its own narrative and/or linguistic identity.” 1 Waugh, however, considers it in her more focused definition as “fictional writing which self-consciously and systematically draws attention to its status as an artefact...
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