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Felix Zimmermann

Dr. Felix Zimmermann is a program manager for games culture, civic education and extremism at the Federal Agency for Civic Education (Bundeszentrale für politische Bildung). He studied communication science, history, and public history in Münster and Cologne. From 2018 to 2022, he was a doctoral fellow at the a.r.t.e.s. Graduate School for the Humanities Cologne. His dissertation on atmospheric experiences of the past in digital games was published with Büchner (Marburg) in early 2023. List of publications: felix-zimmermann.net. Twitter: @felix_felixson
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Introduction: The Genre Buster - On Terminology, History, Worldbuilding and Gameplay of the Immersive Sim (en/ger)

In the twenty years since Warren Spector introduced the “Immersive Simulation” it has developed into a prevalent, yet ephemeral term that is hotly debated every time a newly released game is associated with it. In this introduction, the editors trace the crucial commonalities of Immersive Sims – their solution-oriented game design, their empowering world design, and their outspoken creators – while showcasing the thematic breadth of the essays in this special issue.
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CfP “The Genre Buster – On Terminology, History, Worldbuilding and Gameplay of the Immersive Sim” / „Der Genre-Buster – Zu Terminologie, Geschichte, Weltenbau und Gameplay der Immersive Sim“

16. Februar 2022 ·
(German version below) At a glance: Research/research projects on all possible facets of Immersive Sim welcome (see below for possible topics and questions) Abstract by 04/10/2022 (max. 300 words) to paidia(at)germanistik.uni-muenchen.de (blind peer review process) Feedback by the end of May Full paper to be submitted by 10/15/2022 Contributions in...
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© 2024 Paidia - Zeitschrift für Computerspielforschung (ISSN: 2363-5630)
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