Ann-Kristin Potthast

Ann-Kristin Potthast studies history and media culture analysis at the Heinrich-Heine-University Düsseldorf and works as a guide for exhibitions of the foundation House of History North Rhine-Westphalia. Interests in contemporary and public history aside, she has been passionate about digital games both old and new since an early age. She focuses on their history and preservation as well as developments in gaming culture. Email: // Twitter: @AKPotthast

Azeroth as Theatre: The history of digital games… as performance(s)?

10. Mai 2023 ·
The preservation and historiography of digital games confronts scholars, institutions, and hobbyists with numerous technical, legal, as well as cultural challenges demanding a variety of sources. Troubles begin with two basic issues: Accessibility and versioning. Games depending on server infrastructures are the most extreme form of this conundrum, as once they are gone, so is the game. Considering how contemporary games, even single player experiences, are distributed, patched and framed by online services, those researching gaming’s past will increasingly encounter digital games as changing entities and temporal events, warranting special approaches. Luckily, game studies already involves itself with a field tackling this very problem – performance studies.
© 2024 Paidia - Zeitschrift für Computerspielforschung (ISSN: 2363-5630)