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Xenofeminismus

Impermanent Aliens – Modifying the digital body in Prey

17. Mai 2023 ·
Self-Enhancement is a prominent feature of 'Prey' (2017), as well as of other games within the concept of immersive sim, such as the 'Deus Ex' series (2000-2016) or 'Dishonored 2' (2016), offering complex opportunities for reflections on body-modification and its role for construction of identity. Even though these strategies aren’t exclusively reserved to immersive sims, the principles of the concept allow a direct connection between the enhancement of the avatar and the influence of chosen approaches of playing on the digital environment. Applying cyberfeminist perspectives to the analysis of decision-making for (or against) modifying the digital body within 'Prey', the immersive sim presents itself as potential game concept for reflections on possibilities of queered identities.
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