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Devi Acharya

Devi Acharya (she/her) received her Master's degree in Computational Media at the University of California, Santa Cruz, where she developed mixed initiative AI support tools for improvisational storytelling in tabletop roleplaying games. She now works on Zynga's Applied AI team, creating AI-based tools for Zynga's game development and creative teams. You can find her work at https://www.devi-a.com

Blood on Whose Hands - The Impact of Hybridity and Distance Level on Board Game Player Experience

30. Dezember 2024 ·
This paper proposes a theoretical framework called “distance levels” for analyzing the shifting relationships between players and in-game characters in board games. It builds on Britta Neitzel's Points of Action, originally used to examine digital avatars, and Erving Goffman's concept of role distance. Using the board game 'Detective: A Modern Crime Board Game' as a case study, we show how hybridity in board games creates differences in distance levels and how changes between these levels are most visible in analog-digital hybrid games. Distance levels are useful for scholars and critics aiming to analyze board games as well as for board game designers seeking to manipulate players' distance from in-game characters.
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